[black ops 1 zombies]‘Call Of Duty: Black Ops Cold War’ Season 1 Patch Notes: New Maps, Weapon Nerfs, Zombies Update And

2021-07-29 13:20:53

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  Read the full patch notes for Call Of Duty: Black Ops Cold War’s Season 1 update.

  Credit: Treyarch

  Following the model set by Call Of Duty: Modern Warfare, Call Of Duty: Black Ops Cold War has done away with DLC map packs and is instead adopting a seasonal release model.

  This means we’ll get a new season every ten weeks or so with a premium Battle Pass that includes 100 Tiers of unlockable content. Some of these tiers—such as weapons—are free for all players. You can spend about $10 to buy a Battle Pass and grind out the tiers, or you can buy the Battle Pass and buy the tiers if you’re more of a spender.

  Maps are now free for everyone. All maps and modes are free every season, meaning every player can play them and the community isn’t divided into paying and non-paying players. This is a good thing.

  (On the other hand, if Call Of Duty is ever going to be a true games-as-service title, competing with games like Destiny, Counter-Strike, Fortnite and so forth, the yearly release model needs to change. It’s kind of crazy to put so much time and money into a game like Modern Warfare, only to have it replaced a year later by Cold War).

  In any case, today marks the beginning of Season 1 in Black Ops Cold War and its integration with free-to-play battle royale game Warzone, which was formerly tied to Modern Warfare. Now each season will progress between Cold War and Warzone, which share a Battle Pass.

  You can read all about Season 1 in Cold War and Warzone right here.

  There are a ton of changes to Cold War in the Season 1 patch. These include new Playlists, eight new maps, the addition of 2v2 Gunfight mode, a whole plethora of weapon buffs and nerfs and much more.

  MORE FOR YOU

  Check out the full patch notes below. See the patch notes for the Season 1 Warzone update here.

  Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more.

  Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One.

  Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone).

  Progression*

  Cross-Game Progression

  Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War.

  All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked.

  1,000 new Season Levels available at the start of Season One after completing Military Ranks.

  Season One Progression

  Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip

  Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip

  Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip

  Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked

  Level 250-1,000: New Prestige Key every 50 levels

  Season Challenges

  Unique sets of 20 Season Challenges added for both Multiplayer and Zombies.

  Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200.

  Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons.

  New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season.

  Operator Missions*

  All Operator Skins come with Operator Missions in Season One.

  Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants.

  Stability

  Added various stability fixes.

  UI

  Addressed various UI issues.

  Maps

  The Pines (6v6)*

  Coming to Core and Hardcore map rotation at the start of Season One.

  Raid (6v6)*

  Coming to Core and Hardcore map rotation at the start of Season One.

  Nuketown ’84 Holiday (6v6)*

  Coming to Core and Hardcore map rotation at the start of Season One.

  Available in Nuketown ’84 Holiday 24/7 playlist at the start of Season One. Hardcore Nuketown ’84 Holiday also available in Quick Play.

  Replaces Nuketown ’84 during Season One holiday event.

  Gunfight Maps (2v2)*

  Coming to Gunfight mode at the start of Season One:Game Show

  ICBM

  U-Bahn

  KGB

  Nuketown ’84 (6v6)

  Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping.

  Added spawns in and around mid-map to reduce spawn-trapping.

  Gunfight*

  Available at the start of Season One.

  2v2 showdowns. First duo to win six rounds wins the match.

  Includes four new maps: Game Show, ICBM, U-Bahn, and KGB.

  Prop Hunt*

  Available at the start of Season One.

  One team of Hunters scours the map for the other team disguised as Props throughout the environment.

  Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison.

  Hardpoint

  Additional spawns added for all Hardpoint zones on Crossroads Strike.

  Adjusted spawns for Hardpoint zone 2 on Moscow.

  Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84.

  Domination

  Addressed an issue where zone borders would show as contested before the round started.

  Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team.

  Free-For-All

  Players will now join matches already in progress less frequently.

  Search & Destroy

  The bomb waypoint will now fade when in line of sight.

  Control

  Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds.

  Removed several defender spawns that were too close to the A zone on Garrison.

  VIP Escort

  Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil.

  Fireteam

  Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu.

  Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play.

  Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret.

  Custom Games

  CDL Control

  Reduced capture time from 60 seconds to 45 seconds.

  Addressed an issue where the lives remaining UI would not properly display the correct number of lives.

  Raid the Mall

  Available at the start of Season One. Includes a moshpit of 6v6 modes on Raid and The Pines.

  Gunfight

  Available at the start of Season One.

  Prop Hunt

  Available at the start of Season One.

  Nuketown ’84 Holiday 24/7

  Available at the start of Season One. Includes a moshpit of 6v6 modes on Nuketown ’84 Holiday.

  New Weapons*

  Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One.

  Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One.

  AK-47

  Reduced headshot multiplier.

  Reduced damage for 20″ Spetsnaz RPK Barrel.

  Krig 6

  Reduced headshot multiplier.

  FFAR 1

  Increased damage ranges.

  Reduced recoil.

  Milano 821

  Increased effective damage ranges.

  KSP 45

  Increased effective damage ranges.

  Bullfrog

  Increased effective damage ranges.

  M16

  Reduced maximum effective range.

  Reduced fire rate.

  Tactical Rifle Charlie

  Reduced headshot multiplier.

  Reduced maximum effective range.

  Reduced fire rate.

  Reduced damage for 19.8” Task Force Barrel.

  Attachments

  Adjusted Barrel attachments that improve fire rates for tactical rifles.

  M60

  Increased ADS speed.

  Increased weapon swap speeds.

  Sniper Rifle Charlie

  Increased damage multiplier for upper chest to allow for a one-hit kill without attachments.

  22.6″ Tiger Team Barrel will now increase one-hit kill zone to upper arms.

  Recoil adjusted for higher shot power.

  Magnum

  Increased effective damage ranges.

  Increased fire rate.

  Hauer 77

  Decreased damage ranges.

  Decreased damage range for 25.2” Task Force Barrel.

  Shotgun Bravo

  Decreased damage ranges.

  Decreased fire rate.

  Decreased damage range for 24.8” Task Force Barrel.

  Attachments

  Adjusted Barrel attachments that improve fire rates for shotguns.

  General

  Reduced the amount of player knockback when being damaged by bullet weapons.

  Flak Jacket

  Reduced explosive damage mitigation.

  Forward Intel

  Increased viewable mini-map area.

  Ninja

  Removed protection from Field Mic detection.

  Spycraft

  Added full immunity to Field Mic detection.

  Frag Grenade

  Slightly increased damage.

  Molotov

  Slightly increased damage.

  Stimshot

  Reduced heal speed.

  Field Mic

  No longer detects users who are crouch-walking, ADS walking, or swimming.

  Gas Mine

  Increased damage.

  Removed detonation delay.

  Reduced how much a player will be slowed when affected by the gas.

  H.A.R.P.

  High-Altitude Reconnaissance Plane shows both enemy positions and their directions on the mini-map.

  Cruise Missile

  Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam.

  Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak.

  RC-XD

  Addressed an issue that allowed the RC-XD to push teammates.

  General

  Quick Play will now display the player’s last selected tab between Core and Hardcore by default.

  Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes.

  Addressed an issue where the camera could not access the entire map in Crossroads.

  Zombies Patch Notes

  Credit: Treyarch

  Added support for 2-player splitscreen.

  Added various stability fixes.

  Added stability improvements for Host Migration.

  Mac-10

  Mac-10 SMG added to Mystery Box with weapon rarity/attachment variations once owned.

  Groza

  Groza assault rifle added to Mystery Box with weapon rarity/attachment variations once owned.

  Support*

  Cruise Missile

  Cruise Missile added as new Support weapon starting in Season One.

  Leaderboard*

  “Die Maschine” leaderboard updated to start tracking Highest Round completed instead of Total Rounds completed.

  Salvage Rewards

  Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players.

  Exfil

  Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared.

  Addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event.

  Addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event.

  Addressed an issue that allowed completing Exfil while in the Dark Aether in the “Die Maschine 20 Round” playlist.

  Field Upgrades

  Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped.

  Addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active.

  Equipment

  Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory.

  Pack-a-Punch

  Addressed a timing-specific issue that caused the Pack-A-Punch to become non-functional.

  UI

  Addressed an issue that could cause the “Swap and Attach” prompt to appear on weapon pickup prompts under specific circumstances.

  General

  Closed various map exploit areas.

  Addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades.

  Addressed an issue that prevented players from Pinging the Mystery Box.

  Addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects.

  Gameplay

  Added various enemy and weapon tuning.

  Closed various map exploits.

  Leaderboards*

  Leaderboard stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One to allow for a fresh start based on updated gameplay tuning.

  Gameplay

  Increased early Surge spawn rates for a faster-paced experience.

  Filling up the Surge meter now immediately clears the area.

  Maps

  Available in Onslaught at the start of Season One.

  Added various exploit fixes.

  Enemies

  Addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power.

  Addressed various pathing issues for the Megaton.

  General

  Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments.

  Stability

  Added various stability fixes.

  Addressed an issue that could cause the game to occasionally crash when quitting the game.

  General

  Updated recommended driver version for NVIDIA GPU to 457.30.

  Updated recommended driver version for AMD GPU to 20.11.01.


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