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There was a kind of magic in the early games, and then there was a kind of ability in the later mini games. Weird cartoon monsters, broken crates, imaginative gunfights and crazy screen chaos with lot
Paul Fix：There was a kind of magic in the early games, and then there was a kind of ability in the later mini games. Weird cartoon monsters, broken crates, imaginative gunfights and crazy screen chaos with lots of bouncing coins are the real fun we discovered twenty years ago. Today, all of this is provided in a hundred different games. But there is no magic or at least ability, it is just a series of sloppy colors and shapes, a whirlwind of ineffective nostalgia, without any innovation, creativity, confidence or skill. It took many years, but now it is used to support a piece of hardware, and finally it feels like it has become a soulless corporate property.In every way, is simply more of the same – just with an exciting new character to get to grips with.It is a well-thought-out, very easy-to-play and cleverly-made bite-size puzzle game. Compared with most games released this year, it has more subtle emotions, charm and originality of laughter. If you want to hone your sense of logic and at the same time make your spirit more confident, then Bonfire Peak is certainly a peak worth conquering.